Monday

Tuesday

Wednesday

Thursday

Friday

Physics

28 Table Group Assignment #1

Project #1: Pasta Bridge due by 11th - Unit Groups - Can work on it in class.  Store on large cart  Due 6/11

29

30  Turn in Assignment #1

     Table Group Assignment #2

     Project #2: Mouse Trap Car due by Senior Final day       Max Group size: 2  Due 6/11

2  Project #3 Paper Tower by Table

3

4

5

6        Turn in Assignment #2

  Table Group Assignment #3

9

10

11 Turn in Assignment #3

 

Show Star Wars in Series and then Independence Day.  Each table group must indicate 5 science items per movie that are not sound science

 

Group Assignments

NO CREDIT FOR LATE WORK:

 

1.  Table Group Assignment #1:  .

a.     For your unit, condense or make up to 20 review style questions, 10 problems, and put in order of textbook.

b.    You may use the current questions or come up with some of your own

c.     Due F 5/30  40 points

2.  Table Group Assignment #2: 

a.     Analyze the validity of the Homework, field trips, Activities, Labs, PowerPoint, etc. 

b.     Redo, eliminate, add, or whatever you feel is necessary to get rid of busy work and make the work meaningful and fun - therefore more likely to pass the test.

c.     Create 20 questions for the Review Game - may include math problems - different from Assignment #1 questions. 

d.     Due F 6/6  100 points

3.  Turn in Assignment #3

a.   Within the time guidelines of the current year, create a new schedule with your ideas based on the following # of days per unit. 

b.  Due W 6/11    60 points

 

Time per Unit

 9 days  Probes/Graphing/Metrics/Investigation Skills    

12 days  Projectile Motion    

15 days  Momentum

11 days  Electrostatics

12 days  Linear Motion    

12 days  Circular Motion

12 days  Heat                

11 days  Electric Circuits         

12 days  Newton’s Laws

15 days  Energy          

12 days  Waves/Sound

11 days  Magnets         

 

 

 

11 days  Light/Optics

 

 

 

Pasta-Bridge Building Rules

Each group is to build a bridge made from Pasta and glue/epoxy.  The object is to construct a bridge that will carry the heaviest load while still meeting specifications.  Bridges will be loaded until they fail (15-s delay between adding weight).

RULES:

1. The bridge is to be built from two pounds of pasta and glue, epoxy or resin.

2. The bridge shall be freestanding and must span two level surfaces that are one half meter (50 cm) apart.

3. The support for the bridge shall be from the top of the level surfaces.  The edges of the level surfaces cannot be used in any way for support.

4.  The bridge must include a decking of pasta to provide a suitable road surface at least 5 cm wide across the full span of the bridge. 

5.  Four conditions must be met:

a) Gaps in the bridge deck are not to exceed 2 mm

b) A block of wood (5 cm x 5-cm x 10 cm) representing a car must be able to move along the length of the decking unobstructed from end to end

c) The deck of the bridge must not be more than 5 cm above or below the ends of the bridge at any point along its length.

d) The deck of the bridge can not be more than 2-cm thick 

5. You must be able to add a "loading platform" consisting of a U-bolt secured to a piece of plywood (0.7 cm x 5 cm x 5 cm).  This platform is to be attached at the center of the bridge such that the bottom of the U-bolt is no more than 5 cm from the top of the bridge decking.  All loads will be suspended from this U-bolt, and there must be a clear space directly below it to allow loads to be attached.  Loads will added to a 5 gallon bucket. 

6. The maximum vertical depth of the bridge, from the highest point in its structure to the lowest cannot exceed 50 cm.

7.  The maximum weight of the bridge must not exceed 1 kilogram.

8.  Points are out of 50 Max mass = 50 while minimum = 30

 

Paper Towers

OVERVIEW: To build the tallest freestanding tower possible from a single sheet of paper.

MATERIALS: All materials supplied.

·    Three pieces of 8 1/2 x 11-inch paper

·        Two pieces of 1/2 -inch x 1-foot scotch tape

·        Scissors

·        Ruler

·        Pencil

RULES:

1.  Each tower must be constructed from paper and tape. No other materials or substitutions are allowed.

2.  Contestants have a 45-minute period in which to construct their towers. Any modifications made to tower after the allotted 45-minute period will disqualify the tower. Late arriving students may enter the contest at any time after the 45-minute period has begun, however, they must stop when everyone else stops. No extra time will be allotted to late starters.

3.  Each tower must be freestanding; it must not be attached to, lean against any other surface (e.g. floor, wall, desk, etc.), or inserted in holes in tabletop.

4.  Towers must stand for 10 seconds.

5.  Towers, whether standing straight/erect or sagging/curved, will be measured from base to highest vertical point. Towers that curve or sag may not be straightened and then measured; they will be measured to the highest vertical point while sagging or curving.

JUDGING:

1.       Towers will be judged only once.

2.      All contestants will start at the same time.

AWARDS:

First Place: 20 points.

Other Towers: Graduated points between 12 and 20 points.

Last Place: 12 points.

 

Mousetrap Car Race

Objective:  Each team is to produce one vehicle powered by a mousetrap.

Apparatus: Each team is responsible for designing and building one mousetrap-powered vehicle prior to the competition.

Regulations:

   1.    A mousetrap spring is to provide the sole source of power for the vehicle. NO other stored energy supplies -- including gravitational

potential energy -- may be released by the spring.

   2.    The trap used to power the vehicle must be sold commercially as a mousetrap. As such, the trap spring should consist of a steel wire

nominally 1.3 mm in diameter wound into a coil nominally 7mm in diameter with approximately 20 turns. Rat traps, or any other traps with springs differing significantly from that just described, will be disqualified.

   3.    The mousetrap spring and the portion of the trap board to which the spring is attached may not be altered in any way. The trap restraining arm and other portions of the board may be modified. In no case should the spring move through an angle of more than 180 degrees.

   4.    The mousetrap must be contained in the vehicle and must propel the vehicle by means of a wheel or wheels in contact with the ground. A launcher of device that pushes the vehicle from a stationary object is prohibited.

   5.    One wheel of the vehicle must remain in contact with the ground at all times.

   6.    The vehicle must remain as a single unit at all times.

   7.    The vehicle must have a mass of at least 0.5kg.

   8.    The vehicle must be started from a standstill by releasing the mousetrap spring in a manner that imparts no additional energy to the vehicle; i.e., the vehicle may not be given a push start.

   9.    The racecourse will consist of a hard, smooth, level surface with lanes for individual vehicles each 10 meters long and 2 meters wide. The time interval required for each vehicle to cover the 10 meters will be measured from the time the leading edge of the vehicle's front wheel breaks the plane of the starting line to the time the leading edge of the same wheel breaks the plane of the finish line. If the vehicle does not travel the entire 10 meters, then the distance traveled from the start will be used to determine the vehicle's score. If the vehicle leaves the lane from either side, it will be considered stopped when it breaks the plane of the lane boundary.

   10.   Each vehicle will be allowed to complete two runs. The vehicle's best time/distance will then be used to determine its score.

Scoring (50 points possible):

   1.    10 points will be awarded to each team that shows up with a viable vehicle.

   2.    10 points will be awarded to each vehicle completing the 10-meter distance. If a vehicle completes a fraction of the full distance, the corresponding fraction of 10 points will be awarded.

   3.    Vehicles completing the 10-meter distance will be awarded up to 10 additional points based on the time required to complete the distance. The overall fastest time of the day for the entire field of entries will be divided by an individual vehicle's finish time to determine the fraction of 10 points awarded to that vehicle. The standing overall fastest time will be posted for reference while the competition is in progress.

   4.    20 points will be awarded to the vehicle that travels the farthest.  Each teams point results will be based on a sliding scale.